Showing posts with label mpghybrid. Show all posts
Showing posts with label mpghybrid. Show all posts

Monday, March 18, 2013

How to ward in League of Legends (part 1)

How to ward in League of Legends (part 1)

Before I talk about the warding spots, I have to talk about the map.  There are 4 exits from enemy jungle and 4 entrances into your jungle from river.  2 entrances and 2 exits each on bottom and top.  And there are blue and red buffs on each side, and baron on top of the map and dragon on bottom of the map.   Ganks and the neutral buff monsters are the reason for many fights that occur during the game and wards can help you win or avoid those fights.  If wards help gain advantages in the fights, why not ward more effectively? 
Then where should we ward when and how?  On this post, I will be teaching you on how to ward when you are blue team mid.  Blue team is located on the bottom left side of map, and it is said blue team wins more than purple team.  I will be talking about top, mid and bottom ward spots and how to ward so that you can see enemies’ movements.    If you look at the map, top is close to 1 and 5, and bot is close to 4 and 8, and mid is close to 2, 3, 6, and 7.  Also, jungler can roam around the map and help warding places that need wards.   Then how can all players ward so that they can get most information about enemy? 

Mid
Mid warding spots cover 2, 3, 6, and 7.  And top and bot players can save wards if mid is warded well.  Junglers tend to pass by mid a lot and many mid champions tend to roam to top and bot, so warding at mid is very important.  Since mid is relatively close to everywhere on the map so backup play is easy.  Mid player usually gets blue buffs so stealing enemy blue buff and securing own blue buff is very important.  To do all of these, you need wards to make safer decisions.  Honestly, mid player doesn’t need to ward if he’s gonna play safe farming, but wards around mid of the map helps the team so much that it is mid’s job to put wards. 






There are 4 major warding spots on top side of mid. 
1.       There’s some variation to spot 1.  You can put a ward more to the wraith to see enemy doing wraith.  This ward is to see enemy’s jungler and mid ’s movement toward the river and the top.
2.       People put wards here before mid goes to take their own blue buff or when enemy keeps on coming into ally jungle or before baron fights. 
3.       Ward in 3 is very useful since it can see enemy‘s path after they come into river and it can also see above the hill.
4.                               Mid players like to ward there when they don’t have time or feel not safe to ward in 1,2 or 3, but it only prevents mid ganks.

1.       Put a ward here when you don’t feel safe to go into the river or if you don’t have time, but it’s not the best spot. 
2.       Ward here lets you do safe dragon try and you can see the enemy entering river and which way they go.
3.       This ward can see enemy entering river and it can also see mid player entering your jungle to go to bot lane. 

If you are on purple team, then you would ward like the other side of mid since the map is symmetrical.

Top and Bot lane warding tips will be on next post.
If you have any suggestions or questions, post a comment.  I will try to reply as soon as possible.





Monday, February 11, 2013

League of Legends Rune Buying Tips


What runes to buy when you become level 20
Many new League of Legends players don’t know how to spend their ip.  Runes, Champions, more rune pages, and sometimes ward skins, there are many things you can buy.
So I am here to solve your problems!
1.       Don’t buy any tier 1 and tier 2 runes!
If you are under level 20, don’t buy any tier 1 and tier 2 runes.  Tier 1 and tier 2 runes are cheap but you won’t be using them when you are level 30. 
2.       Don’t buy champions every time you have some ip. 
You have to save some ip for runes so don’t use all your ip.  Buy maybe 1 expensive champion and few cheap champions that you really want to play, and save rest ip for runes.  When you become level 20, you will face players with runes.  If you don’t have runes while your enemy has almost full rune set, you will surely have hard time playing. 
3.       When you first buy runes, buy runes that can be used by as many champions possible. 
When you are low level, you still don’t have many champions and you might not know what kind of champs you are good at.  So buy runes that can be used by many champs.
Here are some runes that many people use and that can be used by almost all champions that are in same category.
Rune type
Rune Name
Rune Effect
Rune Price per 1


AP Champions
There are many different rune setting you can go, but this setting will cost you the least ip since you can use same seal and glyph for other types of champions too.
Mark
Greater Mark of Magic Penetration
+ 0.87 magic Penetration
410
Seal
Greater Seal of Armor
+1.41 armor
205
Glyph
Greater Glyph of Magic Resist 
+1.34 magic resist
205
Quintessence
Greater Quintessence of Ability Power
+ 4.95 ability power
1025






AD Champions
Getting ad runes for ad champions will benefit you in many ways: easy cs, and hits harder with skills.  Because minions don’t have much armor, getting attack damage helps more for taking cs.  You could get Greater Mark of Armor Penetration for late game if you feel like taking cs is easy.
Mark
Greater Mark of Attack Damage
+ 0.95 attack damage
205
Seal
Greater Seal of Armor
+1.41 armor
205
Glyph
Greater Glyph of Magic Resist 
+1.34 magic resist
205
Quintessence
Greater Quintessence of Attack Damage
+ 2.25 attack damage
1025





Support Champions
Add gold quintessence runes if you want to play support.  Because supports don’t take any cs, it’s best to get gold runes so they can buy wards and other items.  Investing on gold mastery will synergize well with the gold rune.  On Mark, you can use many different runes depending on your support’s role.  You can choose one of those three marks.
Mark
Greater Mark of Attack Speed
+1.7% attack speed
410
Mark
Greater Mark of Magic Penetration
+ 0.87 magic Penetration
410
Mark
Greater Mark of Armor
+0.91 armor
205
Seal
Greater Seal of Armor
+1.41 armor
205

Glyph
Greater Glyph of Magic Resist 
+1.34 magic resist
205
Quintessence
Greater Quintessence of Gold
+1 gold  / 10 sec.
515







                Most junglers
Mark
Greater Mark of Attack Speed
+1.7% attack speed
410
Seal
Greater Seal of Armor
+1.41 armor
205

Glyph
Greater Glyph of Magic Resist 
+1.34 magic resist
205
Quintessence
Greater Quintessence of Attack Damage
+ 2.25 attack damage
1025





               Other Popular Runes
Mark
Greater Mark of Armor Penetration
+1.28 armor penetraion
410
Seal
Greater Seal of Scaling Health
+1.08 health per level (+19.44 at 18)
410
Quintessence
Greater Quintessence of Movement Speed
+1.5% movement speed
2050








If you have any suggestions or questions, post a comment.  I will try to reply as soon as possible.